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Computer Game Art Deadlock |
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| Some of the concept drawings done for Accolade's game "Deadlock". These were intended to provide design specs for building the 3-D models for the military units for all the various species in the game. As frequently happens with games, only a few of the models were eventually built and used in the game due to design revisions, memory limits and so on. Deadlock was a successful game for Accolade, and it is a great resource/strategy game. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Click
on any of the thumbnail images to see larger versions of that group of
units, along with verses from the song "Deadlock"
by Paul Kwinn, describing each race and their goals.
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Ch'Cht
Military Units. The Ch'Cht race were colonial, insectoid with a hard carapce
and tough adversaries in the game. |
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Cyth
Military Units. The flying unit was built and used in the game as
a generic airborne unit.
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| Human Military Units. The Tank was built and used extensively in the game. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Maug
and Skirineen Units. The Maug were a technological race with various
diseases weakening them due to technological pollution. The Skirineen
were a little-know mysterious race that were mainly smugglers and fences.
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Re'lu
Units. The Re'lu were pictured as similar to the common idea of aliens
from all the alien sighting stories.
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Tarth
Units. Tarth were a large lumbering slow race that were massive and
hard to beat.
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Uva
Mosk Units. The Uva Mosk were a race that valued ecology and created
their technology based on organic materials and forms.
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